Overview
The 3D binocular passenger flow camera obtains 3D depth information in real time through the stereovision AI sensor, identifies the head and shoulder features in the complex scene based on the head and shoulder feature algorithm, and realizes accurate passenger flow statistics through the human body tracking algorithm.
applicable scene
It is suitable for shopping centers, retail stores, libraries, exhibition halls, scenic spots, stations, public transportation and other scenes that require accurate human flow statistics.
analysis index
- door count
- Number of departures
- Passing number
- Number of returnees
- Number of resident
- Regional passenger flow (number of people, length of stay)
product feature
Based on the leading binocular stereo vision technology, it gets rid of the limitation of traditional 2D passenger flow technology which is easily affected by light and scene
The binocular passenger flow statistics equipment has a wide field of view Angle of 140° and a wider coverage area
Accurately filter children and other large objects
Indoor normal lighting environment, accuracy ≥95%
A large number of data collection and training to ensure that the product in various scenarios will not appear miscounting
With edge computing capability, front-end to complete the calculation analysis and output data, low network bandwidth requirements
Support offline storage, support disconnected transmission
Support wireless WI-FI connection, get rid of the limitations of complex cabling difficulties
Support POE power supply, simple wiring
Support for rich application interfaces, developers can flexibly and quickly integrate development
Support HTTP/HTTPS API
Support 485 extension
Calculate based on depth map to avoid privacy concerns
Special scenario support
A special scene of direct sunlight on the street
Dimly lit: refers to a dim scene in some car parks/cinemas/bars etc
Ground: Suitable for ground environment and wall scenes of various materials/colors
Around: Suitable for scenes with walls/opening and closing doors/placing objects around